Bets are placed on the main time of the match (90 minutes + injury time of the match) unless otherwise indicated. An exception may be friendly matches and tournaments, the regulations of which imply a match duration of 80, 70, 60 minutes, etc.
CARDS - FEATURES
All cards shown after the referee's whistle about the end of regulation time are not taken into account.
All cards shown during the half-time interval of a match count for all results of the entire match, but do not count for individual half-time results.
A yellow card is equal to one unit.
A straight red card is equal to two units.
If one player has two yellow cards, he automatically receives a red card and is removed, and the sum of the cards is equal to 3 units.
To calculate bets, all “red” and “yellow” cards shown to any of the players are taken into account.
Any cards shown to “non-playing” personnel (substitutes, coaches, medical workers, etc.) are NOT taken into account.
Yellow and Red Cards in Extra Time: Cards shown between the end of normal time and the start of extra time do not count.
FOOTBALL BETTINGS
OUTCOME 1X2
This bet determines which team will collect the most cards over any period of time.
For example: P1 – The first team must collect more cards than the second team.
If we take “X” then both teams 1 and 2 must collect an equal number of cards in total.
TOTAL CARDS
This bet determines whether there will be more or less cards in the match (in total for two teams).
For example: B 3.5 – There must be at least 4 cards or more in the match.
If we take “M 3.5” then the bet will win if there are less than 4 cards. For example 3,2,1 or 0.
SENT OFF
This bet determines whether there will be a penalty in the match.
A sending off is a straight red card or a red card after two yellow cards.
For example:
Yes - There will be
No, it will not
EXACT NUMBER/TOTAL CARDS
This bet determines the number of cards received for the entire match.
For example:
0-3 – should be 0,1,2 or 3 cards per match
4 – there must be 4 cards per match
12+ – must have 12 cards or more per match
CORNER
Corners – this bet is divided into several types:
To total. The total number of corners in the match is taken into account.
Handicap of corners (who will score more corners taking into account the handicap).
Outcome on corners.
With the ability to put P1, X and P2.
In case of P1 or P2, the team that earns more corners.
Draw – Two teams have scored the same number of corners.
First corner.
At what minute will the first corner be taken or which team will take the corner first.
Exact number of corners.
First/Last corner
For example:
1 – the first team must take the first/last corner
2 – the second team must take the first/last corner
Nobody – There will be no corners in the match.
INDIVIDUAL BETS PER PLAYER
“Will come out and score a goal in the match” (regular time):
Bets in this category are offered on the expected player to score a valid goal.
If the player on whom the bet was placed did not enter the field or was not in the lineup, then this bet is settled as a loser.
Features* If a match is abandoned early, all bets will be void. Own goals do not count.
The player will perform at least “X” actions (for example: passes, assists, interceptions, etc.) and total (over/under “X” goal).
All these bets will have the same return rules: the player must appear only in the starting lineup, if the player is not in the starting lineup, then the calculation will be made at odds = 1 (for football) and, if the player is not in the application (for other types sports) kf=1.
Features* If a match is abandoned early, all bets will be void. Own goals do not count.
TO THE ALIGNMENT/SIDEWAY
Shots on target - a goal or the goalkeeper saved.
Shots towards the goal - a goal or a goal saved by the goalkeeper, crossbars, goal posts, shots wide, in this option all possible shots are counted.
NO GOAL TIME PERSPECTIVES
If n goals are scored in a match, then the minutes in which the goals were scored divides the time period of the match (from 0 to 90 minutes) into n+1 goalless time periods. The length of goalless time intervals is calculated as the difference between the minutes of the first goal and the start of the match, the minutes of consecutive goals scored and the minutes of the end of the match and the last goal. Start of the match – 0 min. If no goals were scored in the match, then we consider that there is one goalless period of 90 minutes in the match.
Example 1.
If the match ended with the score 0:0 in regular time, there was only one goalless period of 90 minutes in the match.
Example 2.
If 2 goals are scored in the match: at 23 and 62 minutes. In this case, there were only 3 goalless periods in the match: 23 minutes (23-0), 39 minutes (62-23) and 28 minutes (90-62).
Example 3.
If 3 goals are scored in the match: at 15, 45 and 90 minutes. In this case, there were only 4 goalless intervals in the match: 15 minutes (15 - 0), 30 minutes (45 - 15), 45 minutes (90-45) and a gap of 0 minutes (90-90).